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The price on the U right now is insane anyway.
Im gonna hit up Meijer and best buy around 11 to check for lines.
[UPDATE] Walmart has now confirmed that it will also have Nintendo Switch units available for walk-in shoppers at launch on Friday, March 3. 24-hour Walmart Supercenters will start selling the consoles at 12:01 AM local time on March 3. For stores that are not open 24 hours, Walmart said it advises people to call their local store to find out when units will be available to buy.
(As a quick Zelda aside: though the Switch ditches the usual console optical discs and hard disk drives in favor of tiny, multi-gigabyte cartridges and internal flash storage, Breath of the Wild also features significant load times of 10 to 15 seconds after every death. At the same time, the game largely avoids further loading breaks as you traverse its expansive plains and mountains, though that graphical pop-in makes this a tad less impressive.)
Using the included dock to hook the system to a TV actually makes the graphical performance worse in some cases. When docked and charging, the Switch goes into an overclocked processor mode that's capable of sending a 1080p image for compatible HDTVs, rather than the 720p portable image. I can't say Breath of the Wild looked especially sharper on an HDTV than on its own portable screen (aside from the usual advantages of being on a bigger display). What I can say is that the game was much more liable to show dips in frame rate and stuttering when docked to the TV, apparently struggling due to the effort of pushing those extra pixels.
We've only got a single launch game to evaluate (other titles in the Switch launch line-up are far from taxing, even for the Tegra), and perhaps developers will learn to take better advantage of the Switch hardware as time goes on. Still it's not encouraging that a marquee launch game like Breath of the Wild already seems to be pushing the Switch hardware to its limits. It's especially worrying since this is a game that was originally designed for the nearly five-year-old Wii U, which is getting a concurrent version of the game that looks awfully similar in screenshots.
holy crap, didnt realize how tiny the controllers areErgonomics aside, one of the Joy-Cons also has a much more serious technical problem when it comes to its wireless bluetooth connection. Occasionally, the left Joy-Con will lose its connection to the Switch, leaving the player flailing for anywhere from one to three seconds before the connection comes back. I've only had this happen when the system is docked to a TV that is roughly seven to 10 feet from the controllers—it never happens when the system is merely propped on its kickstand, when the controllers tend to be much closer. In docked mode, though, the disconnections seem to happen once every couple of minutes, enough to be annoying and lead to a few unintentional deaths in Breath of the Wild.