Gaming No Man's Sky

IDAFC21

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So heres the day 1 patch notes that will be out when the game releases on tuesday. I had a feeling it would be huge :rofl:

The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.

The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.

Diversity – Creatures are now more diverse in terms of ecology and densities on planets.

Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.

Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.

Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…

Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.

Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.

Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.

Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed

Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.

Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous

Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close

Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.

Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.

Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.

Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯

Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).

Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added

Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight

Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans

Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)

Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

Also not mentioned there is their plan to add base building capabilities and the ability to own large freighters.
 

Turk

Lt. Ron "Slider" Kerner
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The games creator said there was no multiplayer. You don't even need a ps+ membership to play this game, which is a requirement for all multiplayer ps4 games. That's been known for awhile.

Just got everything installed so I'm about to boot it up!

That is not what he said... There is a shit storm on gaming forums about this right now.

https://www.youtube.com/watch?v=bv1CkZXBROc
 

IDAFC21

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Regardless, I was never under any impression this was going to be a multiplayer game. Just fired it up. Trying to get my bearings right now. I have the privilege of being dumped onto a planet with acidic rain! So not only do i have to find elements to repair my ship so i can get out of this shit planet, I have to constantly make sure I keep my biohazard protection up on my suit, cuz if that fails, im fucked :rofl: Nuthin like being thrown into the fire.
 

IDAFC21

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Im still just trying to get my ship repaired :rofl: trying to learn what objects in this environment contain what elements so i can get this thing fully operational. Lotta walking around mining stuff so far. But despite the acidic rain there is life on this planet. And i found a sweet cave so i might go explore that. Also found a buliding way off in the distance ill probably check out.
 

IDAFC21

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I haven't taken any but im sure theres plenty out there. I wouldnt call the graphics life like, but they are nice. It really has its own style.

That group of bulidings i saw was a trading outpost. Found an alien manning it. So far the only alien word ive learned is the one for "rare", which he said to me among many other words i didnt understand :rofl: Unfortunately i didnt have anything to trade him, but ill keep an eye out while im out exploring.
 

IDAFC21

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I had to stop. I need to eat. :rofl: My ships fully operational, but I still havent left this planet. Just been flying around, finding things. Discovered a monolith, learned more alien words, found an upgrade for my suit that gives me 1 more inventory slot, which is crucial. You need all the slots you can to carry stuff around. Theres tons of gold on this planet, which I can sell to people who land at the trading post....but since ive been flying around now, I'll probably never find that trading post again. haha. Chased an animal down. Fed it. Then it started following me around everywhere :rofl:

This could be a very dangerous game.
 

IDAFC21

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This fucking game just made me do math to decrypt a series of a numbers and find the next one in the sequence. But it gave me coordinates for a crashed space ship. Went over there, and it appears I could take it for myself, but it was pretty messed up and required a bunch of repairs. Plus it really wasnt all that better than my current ship. I was able to scan a blueprint and figured out how to build a better laser for my ship tho.

Yup. Still on my starting planet :rofl: Think Im about ready to head out tho. I need to or else I'll spend another 2 hours on this planet. haha
 

IDAFC21

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And if you're trying to decide if this game is for you or not. Just read these 2 articles and decide which one sounds more like you. These pretty much sum up the 2 completely different ways one can look at this game.

I loved this article.

No Man

And then theres this. :rofl: He obviously doesn't hate it, but for him it does seem to have lost its luster pretty quick.

No Man's Sky Review in Progress - IGN
 
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