Gaming Gran Turismo 7

boostedguy05

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Just don't get penalties man.

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boostedguy05

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There’s two changes under the hood too, one of which will come as more welcome news than the other. PD notes it has “adjusted the geometry calculations” which caused a lack of rear-end grip particularly on rear-wheel drive cars, and this should now be improved. In addition, an error with the Performance Points calculation has been addressed.



:(
 
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IDAFC21

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There’s two changes under the hood too, one of which will come as more welcome news than the other. PD notes it has “adjusted the geometry calculations” which caused a lack of rear-end grip particularly on rear-wheel drive cars, and this should now be improved. In addition, an error with the Performance Points calculation has been addressed.



:(

There's some good and bad there. Yes they did adjust the PP system, but people on gt planet have already found out how to reconfigure the tomahawk, so you can still use it to run the tokyo race :LOL: Need to head over there and find the new settings so I can try a few runs tonight. The bad tho is that it seems its basically changed the PP values of every car, so if you've had a car set up for a specific PP pre-patch, it likely has changed now and your setup is now shit :LOL:

But people are saying the balance on RWD cars is much better now, so I'm excited about that.

Update (1.13)​


1. Cars
 - The following three new cars have been added:
  ・ Subaru BRZ GT300 ’21 (Purchasable at Brand Central)
  ・ Subaru BRZ S ’21 (Purchasable at Brand Central)
  ・ Suzuki Cappuccino (EA11R) ’91 (Purchasable from 26 April at the Used Cars dealership.)

2. Tracks
 - Spa-Francorchamps 24h Layout has been added.

3. World Circuits
 - The following three events have been added at Spa-Francorchamps:
  ・European Sunday Cup 500
  ・Japanese Clubman Cup 550
  ・World Touring Car 800

4. Scapes
 - The "Gassho-style Houses in Ainokura" and "Cherry Blossoms at Night" locations have been added to the featured section of Scapes;
 - A slideshow option has been added to Auto-Demo.

Other Improvements and Adjustments​

  1. Title Screen
 -"Topic News" is now shown in the centre of the screen.

2. Used Cars Dealership
 - A "New" label is now displayed for new cars available to buy that day;
 - The Suzuki Cappuccino (EA11R) ’91 will be on sale from 26 April as the "HOT" car.

3. Legend Cars Dealership
 - A "New Stock" label is now displayed for new cars available to buy that day.

4. Garage
 - "Wide Body" is now displayed on all cars in your garage that have been modified with a wide body;
 - An engine start-up sound now plays when changing cars.

5. Race Screen
 - For races with time limits, moved the remaining time display to the center of the screen and adjusted the design.

6. Rival Cars (AI)
 - Adjusted the driving line of rival cars at the Nürburgring.

7. Sport
 - It is now possible to enter some events by renting Event-Specified Cars, or with Garage Cars;
 - Videos are now played before the Finals of the Nations Cup and Manufacturers Cup.
 - The following information is now displayed in the Event Screen displayed before each race:
  ・Tire Wear Rate
  ・Fuel Consumption Rate
  ・Temperature
  ・Start Type
  ・Required Tires (Only displayed if set)
  ・Required Pit Stop (Only displayed if set)
 - A racing etiquette video is now played when entering Sport mode for the first time. This video introduces important driving recommendations for competing in races;
 - Added a "Race Details" screen. The following information can be checked from the "Race Details" icon on the right of the race entry screen.
  ・Basic Information
  ・Qualifying Settings
  ・Race Settings
  ・Penalty Settings
  ・Driving Option Restrictions
  ・Regulations

8. Livery Editor
 - Added a "Default Decal Color" in Editor Settings. "White" or "Newest Color Used" are now selectable and by selecting Newest Color Used the newest color that was last used will be selected.

9. Replay
 - Added the option to filter by genre or artist when selecting a Music Replay song;
 - For new replays, it is now possible to fast forward to the next lap.

10. Car Settings
 - Fixed an issue wherein the name of a Settings Sheet would disappear;
 - Fixed a Performance Points (PP) issue that would occur due to a Power Restrictor adjustment;
 - Fixed an issue wherein Performance Points (PP) would not be added correctly if certain settings or operations were performed. (The Performance Points may not calculate correctly in certain conditions such as if high-grip tires are added to some cars.)

11. Car Behavior
 - Adjusted the geometry calculations algorithm for the suspension. This has resulted in improved traction for rear-wheel drive cars and lessened reactions to weight transfer;
 - Adjusted the relationship between the controller inputs (Analogue stick, R2 button, Accelerator pedal on a steering wheel controller) and the position of the throttle.
 - Adjusted the steering speed of the analogue stick;
 - Adjusted the force feedback in the following steering wheel controllers:
  ・Fanatec® Podium
  ・Fanatec® GT DD Pro
  ・Fanatec® GT DD Pro + BoostKit

 - Adjusted the brake pressure control for all four brakes when entering a corner. As a result, the braking distance is reduced in general;

12. Settings (Controller Settings)
 - The strength of the trigger effect can now be adjusted from the Quick Menu displayed during a race, or from [Settings] > [Controller Settings] in the Pause Menu. Trigger effect 1P (Accelerator) and Trigger effect 1P (Brakes) can both be set to Off, Weak or Strong;
 - Changed the upper limit of the Controller Steering Speed Correction from 7 to 10 in [Settings] > [Controller Settings] > [Controller Steering Sensitivity] in the race Quick Menu, and Pause Menu.

13. Settings (Sound Volume)
 - The following eight sound options can now be adjusted from [Settings] > [Sound Volume] in the race Quick Menu and Pause Menu:
 ・ Race Sound Mode (Balanced BGM and Sound / Enhanced Sound / Race BGM Focus)
 ・ Play Race BGM (On / Off)
 ・ Race BGM (Volume)
 ・ Race Sound Effects (Volume)
 ・ Player Engine Noise (Volume)
 ・ Transmission Noise (Volume)
 ・ Tyre Squeals (Volume)
 ・ Rivals Engine Noise (Volume)

14. GT Auto
 - Fixed an issue wherein it would be possible to perform an oil change on a car that didn't require one.

15. Cars
 - Fixed various issues with the following four cars:
  ・Honda Fit Hybrid '14: the car's body color would not be applied to some parts on the underside;
  ・Jeep Willys MB '45: the interior paint would not be applied when set;
  ・Honda Civic Type R Limited Edition (FK8) '20: the decal graphic would become distorted when the decal was added from [Custom Parts] > [Front] > [Type A] in the livery editor;
  ・Ferrari 458 Italia '09: the number decal would appear distorted when added to a car with a wide body modification.


Undocumented Changes
  • Adjustable Event and Penalty settings have been added to Time Trial.
  • Smoke from severe crashes have been adjusted.
  • Anti-Lag System has been added to the Toyota Supra GT500.
  • New animations have been added for pit stop sequences.
  • It is now possible to use more tire compounds in the World Tour Challenge 700 Event.
  • The Song "GT" by AKIHISA YAMAGUCHI has had its name corrected to "Cube".
  • The artist "TRACKS OF DREAM" has been corrected to "NORIHITO SUMITOMO"
  • The Lexus "PETRONAS TOM'S SC430" has renamed "SC430 GT500"
  • World Tour Challenge 700 at Circuit De La Sarthe event card has been corrected to properly display 30 Minutes instead of 8 laps.
  • The countdown timer on a timed race has moved from above the MFD to top centre of the screen.
 

IDAFC21

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confirmed!! It can still be done, but a majority of the tunes that have popped up so far use intermediate tires, which makes it nice for the first lap because you can push a lot more, but those tires fall off real quick. I used the new tune gt planet has posted on the first post of the tomahawk thread, and holy hell!! w/ DRS this thing was hitting 375mph on the straight!! But I had to pit twice because of the tires. still finished in about 20 minutes tho.

But then i found this tune where someone was able to get racing hard tires to work


I think this ones the winner. Feels much like the old tune from before, but its definitely a lot more powerful, and still hits over 360mph. And w/ racing hards you dont have to worry about them falling off. i do need to play w/ my fuel map tho because i did need to stop near the end for a quick splash of fuel, but even still i finished in 19:24, and that was a few penalties :LOL: She definitely a bit squirrelier w/ this tune, but thats probably its a lot more powerful.

so the grind is safe. for now.

I did buy the cappuccino. And i WILL take it to the ring :LOL: :LOL: But not tonight.
 
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IDAFC21

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IDAFC21 IDAFC21 Paul, is the force feedback on curbing embarrassingly minimal for you? Curious if I’m chasing an adapter/wheel problem, or if the game doesn’t deliver here.

Its the game. Every wheel user has been complaining about the lack of curb feedback since the game launched. It definitely doesn't lack feedback anywhere else tho. When Im going 350+ in the tomahawk and slam on the brakes I swear this DD wheel is gonna rip my arms off :LOL:
 
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IDAFC21

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Because I said I would :LOL:

Ring.jpg


I'm actually really surprised it did it in under 10 minutes with all its 62HP glory :LOL: I did slap some sport soft tires on it (not like it needed it), but slow as it is, it was actually kinda fun cuz you can pretty much keep your foot flat thru most of the turns. No worries of overheating the stock brakes on this thing cuz you barely need to use them!

Also got 1 tomahawk run in. Still need to work out my fuel maps w/ this new setup. tried 6 on lap 1, 5 on lap 2, and then 4 from lap 3 on but near the end it was looking like it was gonna be real close again, so I just stopped in for a splash. Plus i got tons of penalties in this run cuz I was just lazy. I think thats good for tonight. Couldnt have driven 2 more contrasting cars tonight :LOL: Thought about getting the tomahawk run out of the way before the 'cino ring run........but that just would have been absolute torture, so I did ring first.
 
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IDAFC21

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Well i was reading today on gt planet some people complaining because they feel the license tests and circuit experiences are "too easy" after they did the physics update. Some guys went back and re-ran the nurburgring CE and were improving their times by 5-10 seconds or more. So I thought ok, lets go revisit an old CE, Laguna Seca, w/ the unruly Viper, see if its a walk in the park now. After several attempts, I was only able to get marginally close to my best time from before :LOL: Still havent even broken into the 1'28's yet. I think I'm just bad at Laguna. But I will say the viper is MUCH more compliant now. And I was able to EASILY run it w/ TCS off. That NEVER would have happened before the update. So I am pleased with that. I definitely felt more confident in the car, but i was not prepared to still have to put in that much effort to try and get gold on that fucking track, so I said FUCK THIS, and did a tomahawk run and turned the game off.

Maybe this weekend I'll go back to laguna.
 

FESTER665

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Finally, got a sub 17 minute race on the Tokyo Expressway farming race. Had three penalties on laps too, so if I can clean those up more it should be consistently in the 17 minute range. Averaging 18 minutes a round now as it is.

Have too many cars at this point. :bowrofl:

Still going to grind some more to at a minimum buy all the cars you need an invitation for.
 

IDAFC21

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Yeah, ive tried running it at 4 after the first 2 or 3 laps, but it still consumes too much juice. Just gonna have to leave it on 6 or 5 the whole race I guess if I wanna make it through. Its not like the cars that much slower even at 6 :LOL: And laps where you have to lap the field theres no point in running it any higher because you're not gonna be using full power anyways trying to avoid all those knobs.
 
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FESTER665

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Yeah, ive tried running it at 4 after the first 2 or 3 laps, but it still consumes too much juice. Just gonna have to leave it on 6 or 5 the whole race I guess if I wanna make it through. Its not like the cars that much slower even at 6 :LOL: And laps where you have to lap the field theres no point in running it any higher because you're not gonna be using full power anyways trying to avoid all those knobs.
Yeah, a bunch of my laps are in the 1 minute 30 range due to slowing down around those assholes
 
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